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SEMCS Rules of the Void


In SEMCS Voiding, or nullifying actions and events are all part of the system. Participants are actively encouraged to look for voids as a way to cause critical failures in their opponents. As such like the last segment depending on where in the cycle of phases is what occurs when a void happens.

Definition of A Void

A void is a critical fail resulting in a breach of the rules of the system. The void nullifies the last action which occurred and can have far-reaching consequences.

What does voiding do?

Simply put a void will nullify an attack, [c] or [cc] and any other actions which have violated the rule. It acts in a manner of critical failure. For instance, if a player was voided out in an attack on their Main phase, it is presumed to be equal to that of tripping over a stone. As such on a battlefield tripping over a stone can have dire consequences.

Effects of a void by Phase:

Each phase has its own “Special” allotment of rules when it comes to a void. Listed here for you is a quick summary of what will occur if you get voided out on any key phase.

Start Phase

As no attacks can occur in a start phase, voids in the start phase are rather minor. Unless you’re the defender of the first assault of attacks. The result of a void in the start phase is simple, everything you have set is now lost. Any spells you have cast (if it is moderate) is also gone. You are defenceless. You cannot counter any incoming attacks until you re-set it on your main phase. (Let’s hope you’re not a defender on this one or it will be a short fight! In essence, you become the idiot who road into the battle with his Armor undone and his helmet on backward.

Maine Phase / Setp Up

If you get voided out on the Main phase it is as bad as getting voided on the start phases. In fact, sometimes it is worse. For unlike the start phase all your enemies are now focused on you and your mistakes. To mess up on the Main phase is like charging into battle and having all your Armor fall off and your trouser drop tripping. Once again, all your defences are lost, all [c]’s are wiped and your defenceless. You are begging your enemies to kill you.

Second Phase / [c]

To be voided out on the counter phase is to fail at countering. This could be bad depending on your opponent. You will take all the damage from the original attack aimed at you. Not only will you take the damage from the Main phase, but the opponent will also be able to proceed to the last phase the[cc]. This especially in basic could result in the death of your character before you had a fighting chance.

Third Phase/ [cc]

The End phase is possible one of the least threatening voids. That is if your opponent is not a badass monk that dished out a two [c] comb critical strike with four contacts each. But if this is not the case, then you should be fine. A void on the end phase simply means you failed to counter your opponent’s counter and take any damage from the [c] that was/is used in the last phase.

Damage Phase / End Phase

If a void is spotted and Damage has already been calculated and or dish out, then it is to late to call a void. It is deemed the will of the gods and as such, it cannot be undone. Once the damage is issued no voids count, you should have been paying attention, better luck on your void calling next time.